Alpha mapping
Alpha Mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object.
Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value.
The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring instead of being a standalone greyscale texture.
See also
- Mask (computing)#Image masks
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- Displacement mapping
- Normal mapping
- Parallax mapping
- UV mapping
- UVW mapping
- Relief mapping
- Alpha mapping
- Bump mapping
- Occlusion mapping
- Specular mapping
- Cube mapping
- Sphere mapping
- Environment mapping
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