List of software development philosophies
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This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms, software development methodologies, software development processes, and single practices, principles, and laws.
Some of the mentioned methods are more relevant to a specific field than another, such as automotive or aerospace.[1][2] The trend towards agile methods in software engineering is noticeable,[3] however the need for improved studies on the subject is also paramount.[4][5] Also note that some of the methods listed might be newer or older or still in use or out-dated, and the research on software design methods is not new and on-going.[6][7][8][9]
Software development methodologies, guidelines, strategies
Large-scale programming styles
- Behavior-driven development
- Design-driven development
- Domain-driven design
- Secure by design
- Test-driven development
- Data-driven development
- Data-oriented design
Specification-related paradigms
Comprehensive systems
- Agile software development
- Lightweight methodology
- Kanban (development)
- Unified Process
Rules of thumb, laws, guidelines and principles
- 300 Rules of Thumb and Nuggets of Wisdom (excerpt from Managing the Unmanageable - Rules, Tools, and Insights for Managing Software People and Teams[10] by Mickey W. Mantle, Ron Lichty)
- ACID
- Big ball of mud
- Brooks's law
- C++ Core Guidelines[11] (Stroustrup/Sutter) P1 - P13 Philosophy rules
- CAP theorem
- Code reuse
- Command–query separation (CQS)
- Conway's law
- Cowboy coding
- Do what I mean (DWIM)
- Don't repeat yourself (DRY)
- Egoless programming
- Fail-fast
- Gall's law
- General Responsibility Assignment Software Patterns (GRASP)
- If it ain't broke, don't fix it
- Inheritance (OOP)
- KISS principle
- Law of Demeter, also known as the principle of least knowledge
- Law of conservation of complexity, also known as Tesler's Law
- Lehman's laws of software evolution
- Loose coupling
- Minimalism (computing)
- Ninety–ninety rule
- Open–closed principle
- Package principles
- Pareto principle
- Parkinson's law
- Principle of least astonishment (POLA)
- Release early, release often
- Robustness principle, also known as Postel's law
- Rule of least power
- SEMAT
- Separation of concerns
- Separation of mechanism and policy
- Single source of truth (SSOT)
- Single version of the truth (SVOT)
- SOLID (object-oriented design)
- There's more than one way to do it
- Uniform access principle
- Unix philosophy
- Worse is better
- You aren't gonna need it (YAGNI)
Other
- Davis 201 Principles of Software Development[12]
- Don't Make Me Think (Principles of intuitive navigation and information design)[13]
- The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth)
- The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software
- The Philosophy of Computer Science[14]
- Where's the Theory for Software Engineering?[15]
- The Yo-yo problem
Programming paradigms
- Agent-oriented programming
- Aspect-oriented programming (AOP)
- Convention over configuration
- Component-based software engineering
- Functional programming (FP)
- Hierarchical object-oriented design (HOOD)[16]
- Literate programming
- Logic programming
- Modular programming
- Object-oriented programming (OOP)
- Procedural programming
- Reactive programming
Software development methodologies
- Agile Unified Process (AUP)
- Constructionist design methodology (CDM)
- Dynamic systems development method (DSDM)
- Extreme programming (XP)
- Iterative and incremental development
- Kanban
- Lean software development
- Model-based system engineering (MBSE)
- Pair programming
- Mob programming
- Rapid application development (RAD)
- Rational Unified Process (RUP)
- Rubber duck debugging
- Scrum
- Structured systems analysis and design method (SSADM)
- Unified Process (UP)
Software development processes
- Active-Admin-driven development (AADD)
- Behavior-driven development (BDD)
- Bug-driven development (BgDD)
- Configuration-driven development (CDD)
- Readme-driven development (RDD)
- Design-driven development (D3)
- Domain-driven design (DDD)
- Feature-driven development (FDD)
- Test-driven development (TDD)
- User-centered design (UCD) (User-Driven Development (UDD))
- Value-driven design (VDD)
- Software review
- Software quality assurance
See also
- Anti-pattern
- Coding conventions
- Design pattern
- Programming paradigm
- Software development methodology
- Software development process
- Outline of computer science
- Outline of software engineering
- Outline of computer engineering
- Outline of computer programming
- Outline of software development
- Outline of web design and web development
- Outline of computers
- Category:Programming principles
Further reading
- ISO/IEC/IEEE 26515:2018(E) - ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment[17]
Other materials, books, articles, etc.
- Don't Make Me Think (book by Steve Krug about human computer interaction and web usability)
References
- ^ Gruszczynski, B. (May 2006). "An overview of the current state of software engineering in embedded automotive electronics". 2006 IEEE International Conference on Electro/Information Technology. pp. 377–381. doi:10.1109/EIT.2006.252190. ISBN 0-7803-9592-1. S2CID 34164454.
- ^ Patel, B. K.; Litchfield, V.; Tamanaha, D.; Davis, A. (February 1991). "Real time systems/Software methodologies for large aerospace systems". 1991 IEEE Aerospace Applications Conference Digest. pp. 2/1–2/9. doi:10.1109/AERO.1991.154537. ISBN 0-87942-686-1. S2CID 151614328.
- ^ Yau, Stephen S; Jia, Xiaoping; Bae, Doo-Hwan (1992-05-01). "Software design methods for distributed computing systems". Computer Communications. Software aspects of future trends in distributed systems. 15 (4): 213–224. doi:10.1016/0140-3664(92)90104-M. ISSN 0140-3664.
- ^ Stavru, Stavros (2014-08-01). "A critical examination of recent industrial surveys on agile method usage". Journal of Systems and Software. 94: 87–97. doi:10.1016/j.jss.2014.03.041. ISSN 0164-1212.
- ^ Dybå, Tore; Dingsøyr, Torgeir (2008-08-01). "Empirical studies of agile software development: A systematic review". Information and Software Technology. 50 (9): 833–859. doi:10.1016/j.infsof.2008.01.006. ISSN 0950-5849. S2CID 2244031.
- ^ Taylor, P. (November 2011). "Designerly thinking: What software methodology can learn from design theory". Proceedings International Conference on Software Methods and Tools. SMT 2000. pp. 107–116. doi:10.1109/SWMT.2000.890426. ISBN 978-0-7695-0903-7. S2CID 110041968.
- ^ Yau, Stephen S; Jia, Xiaoping; Bae, Doo-Hwan (1992-05-01). "Software design methods for distributed computing systems". Computer Communications. Software aspects of future trends in distributed systems. 15 (4): 213–224. doi:10.1016/0140-3664(92)90104-M. ISSN 0140-3664.
- ^ Gomaa, Hassan (1994-05-01). "Software design methods for the design of large-scale real-time systems". Journal of Systems and Software. 25 (2): 127–146. doi:10.1016/0164-1212(94)90002-7. ISSN 0164-1212.
- ^ Budgen, David (July 1995). "'Design models' from software design methods". Design Studies. 16 (3): 293–325. doi:10.1016/0142-694X(95)00001-8. ISSN 0142-694X.
- ^ Mantle, Mickey W. (2020). Managing the unmanageable : rules, tools, and insights for managing software people and teams. Ron Lichty (2nd ed.). Boston. ISBN 978-0-13-566763-7. OCLC 1137802633.
{{cite book}}
: CS1 maint: location missing publisher (link) - ^ "C++ Core Guidelines". isocpp.github.io. Retrieved 2021-04-11.
- ^ Davis, Alan Mark. (1995). 201 principles of software development. New York: McGraw-Hill. ISBN 0-07-015840-1. OCLC 31814837.
- ^ Krug, Steve (2014). Don't make me think, revisited : a common sense approach to Web usability. Bayle, Elisabeth,, Straiger, Aren,, Matcho, Mark (Third ed.). [San Francisco, California]. ISBN 978-0-321-96551-6. OCLC 859556499.
{{cite book}}
: CS1 maint: location missing publisher (link) - ^ Turner, Raymond; Angius, Nicola (2020), "The Philosophy of Computer Science", in Zalta, Edward N. (ed.), The Stanford Encyclopedia of Philosophy (Spring 2020 ed.), Metaphysics Research Lab, Stanford University, retrieved 2020-09-01
- ^ Johnson, Pontus; Ekstedt, Mathias; Jacobson, Ivar (2012). "Where's the Theory for Software Engineering?". IEEE Software. 29 (5): 96. doi:10.1109/MS.2012.127. ISSN 0740-7459. S2CID 38239662.
- ^ Aslett, M. J. (December 1991). "An overview of the HOOD method". 1991 IEE Colloquium on an Introduction to Software Design Methodologies (Ref. No: 1991/181): 5/1–5/4.
- ^ ISO/IEC/IEEE International Standard - Systems and software engineering — Developing information for users in an agile environment. Iso/Iec/IEEE 26515:2018(E). December 2018. pp. 1–32. doi:10.1109/IEEESTD.2018.8584455. ISBN 978-1-5044-5297-7.