OpenMW
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Initial release | 0.1.0 / June 1, 2008; 16 years ago (2008-06-01)[1] |
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Stable release | 0.48.0[2] / July 23, 2023; 12 months ago (2023-07-23) |
Repository | gitlab |
Written in | C++ |
Platform | Cross-platform |
Type | Game engine |
License | GNU General Public License (version 3 or later) |
Website | openmw |
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/ed/OpenMW_with_example_suit_3.jpg/220px-OpenMW_with_example_suit_3.jpg)
OpenMW is a free and open-source[3][4] game engine recreation that reimplements the one powering Bethesda Softworks' 2002 open-world role-playing game The Elder Scrolls III: Morrowind.[5][6]
Overview
The project aims to address issues with the original engine, as Morrowind no longer had support or bug-fix updates. The OpenMW engine is programmed in C++ and uses the Bullet physics engine, OpenAL-Soft for audio, MyGUI for window widgets, and SDL 2 for input. The launcher and OpenMW-CS tool use Qt for their graphical user interfaces. All the quests and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, as are many third-party mods.
As a game engine recreation, it therefore relies on but does not include the original assets of the game, such as art, textures, music, and other Bethesda-copyrighted material, meaning a copy of the original game (in any edition, including the Game of the Year Edition) is required to play Morrowind in OpenMW.[5] Side projects have been started to create free assets to accompany OpenMW,[7] and the OpenMW-CS content-development tool can also be used without the need for any third-party assets.[8]
Due to the engine being developed primarily for Morrowind, as a replacement for the outdated Gamebryo engine some have attempted to port other Bethesda games into the Open-Source engine with varying success. As of February 28, 2019, demo videos showcase Skyrim and Oblivion's game worlds being loaded successfully into the engine. This has been led by a single programmer known as cc9cii.[9]
History
The first public release of OpenMW was version 0.1.0 in June 2008,[10] initially using Ogre3D for rendering.[11] The original lead developer, Nicolay Korslund, left the project early on but passed his roles to Marc Zinnschlag.[12] In 2020, the team officially announced that Bret Curtis (also known as psi29a) took over the leadership role.[13]
With the release of version 0.37.0, Ogre3D was replaced with OpenSceneGraph due to concerns about the future direction of Ogre3D's development.[14][15] This switch brought significant performance improvements and fixed several long-standing issues in the engine.[16]
Since 2016, all of the quests, classes, races, and other character choices of Morrowind and its official expansions and add-ons are fully playable in OpenMW, though it remains in extended beta testing as of 2017.[update] Most third-party mods that are not dependent on any MS Windows executables and which are free of serious scripting syntax errors are also compatible with OpenMW.[17]
TES3MP: multiplayer development
OpenMW is also the basis for TES3MP, an attempt to develop a networked, multiplayer version of the game. It was in early alpha testing as of 2017.[update][18][19][20] In the middle of 2017, a major breakthrough was achieved and a first playable version was released.[21] With the release of the 0.7 alpha in late 2018, the multiplayer fork now supported synchronization between players for most of the game's features, like making custom potions and enchantments, and thus became mostly feature-complete.[22]
References
- ^ "OpenMW 0.1.0". OpenMW. 2021-11-04. Retrieved 2023-05-22.
- ^ "OpenMW 0.48.0 Released!". OpenMW. 2023-07-23. Retrieved 2023-08-06.
- ^ Smith, Graham (January 15, 2014). "OpenMW Brings Morrowind To Cross-Platform Engine". Rock, Paper, Shotgun.
- ^ azpe (September 5, 2016). "Así es OpenMW 0.40.0, el Morrowind de Código abierto" [This is OpenMW 0.40.0, the open-source Morrowind]. LinuxAdictos (in Spanish). Retrieved August 22, 2017.
- ^ a b Carlson, Patrick (June 3, 2014). "Morrowind getting an engine overhaul through OpenMW". PC Gamer.
- ^ Booker, Logan (July 20, 2014). "Morrowind Is Being Rewritten From Scratch (With Multiplayer A Possibility)". Kotaku Australia. Retrieved 8 July 2017.
- ^ OpenMW. "Ultima IX: Redemption for Morrowind, Libre Edition". GitHub. Retrieved August 22, 2017.
- ^ "OpenMW CS User Manual — OpenMW 0.47.0 documentation". openmw.readthedocs.io. Retrieved 2021-05-22.
- ^ OpenMW. "OpenMW support for other games: Oblivion, Skyrim, Fallout and more". Retrieved 4 May 2021.
- ^ "Project History". OpenMW Wiki.
- ^ Stahie, Silviu (May 29, 2015). "OpenMW Linux Remake of The Elder Scrolls 3: Morrowind Gets Updated". Softpedia. Retrieved August 22, 2017.
- ^ "OpenMW | SCALE 12x". Southern California Linux Expo. February 21, 2014. Retrieved July 8, 2017.
- ^ "OpenMW 0.46.0 Released!". OpenMW. 2020-06-15. Retrieved 2020-08-03.
- ^ "Thoughts on Ogre 2.1 release". scrawl's Blog. February 12, 2015. Archived from the original on 1 August 2018. Retrieved July 8, 2017.
- ^ Booker, Logan (December 5, 2015). "Yes, That Open Source Rewrite Of Morrowind Is Still Going". kotaku.com. Retrieved August 22, 2017.
- ^ Larabel, Michael (December 1, 2015). "OpenMW 0.37 Released, Switches To OpenSceneGraph". Phoronix.
- ^ "features · Wiki · OpenMW / openmw". GitLab. Archived from the original on 2021-05-22. Retrieved 2021-05-22.
- ^ Morrison, Angus (January 13, 2016). "Morrowind multiplayer makes progress". PC Gamer. Retrieved August 22, 2017.
- ^ Smith, Graham (January 13, 2016). "Watch Morrowind Multiplayer Take Its First Steps". Rock, Paper, Shotgun. Retrieved August 22, 2017.
- ^ Donnelly, Joe (January 14, 2016). "Morrowind multiplayer demos early co-op and combat". PCGamesN. Retrieved August 22, 2017.
- ^ O'Connor, Alice (July 31, 2017). "Morrowind gets multiplayer with OpenMW's TES3MP". Rock, Paper, Shotgun. Retrieved June 29, 2018.
- ^ "0.7-alpha". GitHub. October 9, 2018. Retrieved May 24, 2023.
External links
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- Official website
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- Arena
- II: Daggerfall
- III: Morrowind
- Tribunal
- Bloodmoon
- IV: Oblivion
- Knights of the Nine
- Shivering Isles
- V: Skyrim
- Dawnguard
- Hearthfire
- Dragonborn
- Creation Club
- VI
- Tamriel Rebuilt
- Nehrim: At Fate's Edge
- Skyrim modding
- The Elder Scrolls Renewal Project
- Development of Oblivion
- The Elder Scrolls V: Skyrim: Original Game Soundtrack
- "Dragonborn"
- Arrow in the knee
- OpenMW
- SureAI
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