Strike Fleet
Strike Fleet | |
---|---|
![]() | |
Developer(s) | Lucasfilm Games Nickel Ltd. (Amiga, ST) |
Publisher(s) | Electronic Arts |
Designer(s) | Noah Falstein |
Programmer(s) | Lawrence Holland |
Artist(s) | Nancy L. Fong Ken Macklin |
Composer(s) | Tom Tenbroek Nic Tenbroek |
Platform(s) | Commodore 64, Apple II, MS-DOS, Amiga, Atari ST |
Release | 1988: C64, Apple II 1989: MS-DOS 1991: Amiga, ST |
Genre(s) | Strategy, wargame |
Mode(s) | Single-player |
Strike Fleet is a 1988 video game developed by Lucasfilm Games and published by Electronic Arts. It was released for the Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. Strike Fleet is the unofficial sequel to the war game PHM: Pegasus.
The player controls either the American or British Fleets over the course of ten scenarios, of which the last four can be played as a single campaign. The player must fight against the navy and air force of various other nations including Argentina, the Soviet Union, and Iran.
Scenarios
1. Stark Realities
The player's American frigate is on a routine patrol in the Persian Gulf, defending itself and all neutral shipping in the Gulf.
2. The Enemy Below
On May 1, 1982, two British frigates were providing ASW coverage for their forces near Port Stanley on the Falkland Islands, when they detected, and were fired upon, by the Argentine sub ARA San Luis. Neither side acknowledged a hit that day. This mission is to search for, and destroy, Argentine submarines that may be in the area.
3. The Road to Kuwait
The captain must escort three tankers through the Persian Gulf.
4. Falklands Defense
During the Falklands War, the captain must engage and destroy three Argentine frigates.
5. Dire Straits
The ship must defend a small convoy of empty oil tankers in the Persian Gulf against speedboats armed with guns and grenades.
6. Atlantic Cork
In a World War III scenario, the captain must prevent the Soviet fleet in the Norwegian Sea from travelling through the GIUK gap, sinking enough ships and subs to seriously cripple their forces.
7. Surprise Invasion
The captain commands as small task force that is trying to prevent a Soviet invasion fleet from reaching Trondheim, Norway.
8. Escape to New York
The captain must make a fast transit to the U.S. east coast, avoiding or defeating Soviet subs, cruisers, and bombers.
9. Wolfpack
The captain must escort a convoy of reinforcements to a U.S. base in Iceland.
10. Mopping Up
The captain must prevent Soviet ships and submarines from returning to their bases to refuel.
Bonus scenarios
The PC version of the game included two bonus missions
11. Bunker Hill Blues
The captain must defend the ship from attacking forces.
12. One for the Gipper
The captain must destroy two oil platforms and one frigate while remaining undamaged.
Reception
Evan Brooks of Computer Gaming World in April 1988 rated Strike Fleet 3.5 stars out of five. He thought that the game improved upon PHM: Pegasus due to the added excitement and variety, while still maintaining quality graphics and historical accuracy. Brooks questioned some decisions regarding the user interface for the bridge and weapons systems.[1] In June 1992 and January 1994 he reiterated his 3.5 stars rating: "Good graphics and game play do much to overcome certain historical inaccuracies ... but switching from bridge-to-bridge to effect changes can be an awkward experience".[2][3]
Hartley, Patricia, and Kirk Lesser of Dragon rated Strike Fleet five out of five stars in June 1988, stating that Strike Fleet was "a software program you must consider for purchase". They praised its scope, graphics, and documentation, and thought the ten included scenarios offered "hours of intense excitement". The Lessers concluded "LucasFilm is to be heartily congratulated".[4]
Ervin Bobo of Compute! in July 1988 liked Strike Fleet's documentation and "always good without being cluttered" graphics. He concluded, "Although the notion of commanding a fleet of ships may seem daunting, it can be done. Really".[5]
Jack Warner wrote in The Palm Beach Post in November 1988 that Strike Fleet for Apple II was the only game he knew of that successfully portrayed "modern tactical warfare with a live-action feel", and was much better than PHM: Pegasus.[6]
Reviews
- Casus Belli #46 (Aug 1988)[7]
References
- ^ Brooks, M. Evan (April 1988). "Strike Fleet". Computer Gaming World. pp. 36–38.
- ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
- ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon (134): 80–86.
- ^ Bobo, Ervin (July 1988). "Strike Fleet". Compute!. p. 70. Retrieved 10 November 2013.
- ^ Warner, Jack (August 12, 1988). "Lucasfim's Strike Fleet has feel of real warfare". The Palm Beach Post. Cox News Service. p. 192. Retrieved March 21, 2022 – via Newspapers.com.
- ^ https://archive.org/details/casus-belli-046/page/n95/mode/2up [bare URL]
External links
- Strike Fleet at MobyGames
- Strike Fleet at Lemon 64
- Strike Fleet at Amiga Hall of Light