Wolfire Games
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Company type | Private |
---|---|
Industry | Video games |
Founded | 2003 |
Founder | David Rosen |
Headquarters | San Francisco Bay Area, California , US |
Key people | David Rosen (CEO and lead programmer) Jeffrey Rosen (president) John Graham (COO) Aubrey Serr (lead artist) |
Products | Lugaru Black Shades Overgrowth Receiver |
Number of employees | 4[1] |
Website | wolfire |
Wolfire Games is an American independent video game development company founded by David Rosen. Wolfire Games develops video games for macOS, Windows, and Linux.[2]
History
David Rosen founded Wolfire Games in 2003 to organize his open source video game contest entries.[3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends. In 2010, Wolfire ran the first Humble Bundle, later spun off as a separate company.[citation needed]
The company was awarded 5th Best Indie Game for their game Overgrowth by ModDB during the 7th Annual Mod of the Year Awards.[4]
The company operates a YouTube channel on which it releases game footage and highlights new features.[5]
The company name was inspired by "Wolfenstein", a stray dog the Rosen brothers adopted in 1996 and named for the video game series.[6]
In 2021, Wolfire Games filed a lawsuit against Valve Corporation alleging that Valve's video game storefront, Steam, uses its large market share to stifle competition and inflate the prices of games.[7]
Games
- GLFighters – 2001 – Mac OS 9[8]
- Black Shades
- Black Shades – 2002 – Linux, Mac OS 9, Mac OS X, Windows[9]
- Black Shades iPhone – 2009 – iPhone[10]
- Lightning's Shadow – 2003 – Mac OS 9[11]
- Lugaru – 2005 – Linux, Mac OS X, Windows[12]
- The Broadside Express – 2012 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam using the Unity game engine)
- Receiver – 2012 – Linux, Mac OS X, Windows (developed for the 2012 7dfps challenge using the Unity game engine)
- Desperate Gods – 2012 – Mac OS X, Windows (developed for the 2012 Fuck This Jam challenge using the Unity game engine. Updates will continue after the challenge)
- Low-light Combat – 2013 – Linux, Mac OS X, Windows (developed for the Humble Bundle Mojam 2 using the Unity game engine)
- Overgrowth – 2017 – Windows, macOS, Linux[1]
- Receiver II – 2020 – Windows, macOS, Linux
See also
References
- ^ a b "Overgrowth – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "Independent Video Games – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "College Corner: Interview with David Rosen, computer game-creator extraordinaire | Daily Gazette". Daily.swarthmore.edu. February 6, 2006. Retrieved October 5, 2013.
- ^ "Overgrowth Voted 5th Best Indie Game on ModDB – Wolfire Games Blog". Blog.wolfire.com. March 1, 2009. Retrieved October 5, 2013.
- ^ "WolfireGames Youtube". YouTube. Retrieved January 24, 2022.
- ^ "The origin of Wolfire – Wolfire Games Blog". Blog.wolfire.com. April 15, 2009. Retrieved October 5, 2013.
- ^ Andy Chalk (April 29, 2021). "Overgrowth developer Wolfire Games files antitrust lawsuit against Valve". PC Gamer. Retrieved June 22, 2023.
- ^ "GLFighters – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "Black Shades – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "Black Shades iPhone – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "Lightning's Shadow – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
- ^ "Lugaru HD – Wolfire Games". Wolfire.com. Retrieved October 5, 2013.
External links
- Official website
- Forums